The learning scenarios of eCUTE make use of synthetic cultures. In order to learn from these we needed to exploit human channels of communication, such as speech, body postures, and gestures to provide culture-specific interaction technologies enabling users to interact with virtual characters belonging to these cultures.

One of the important tasks was to come up with interfaces that are intuitive, in order to not distract from the actual learning goals. For this reason, we investigated the naturalness of several interaction devices to ensure that interaction is intuitive and also conducted early experiments with users to check the usability and user experience. Kinect from Microsoft was chosen due to the ability to interact naturally through gestures.