In the MIXER application children play a game of ‘Werewolves of Miller’s Hollow’ and:
- become an invisible friend/advisor to one of the characters in the application
- observe and advise the character whilst playing ‘Werewolves’
- Group A plays by one set of rules
- the character then leaves Group A and goes, alone, to play with Group B
- Group B play the same game, but play with a different set of rules
- A through a misunderstanding of the rule change causes a Critical Incident
- the child then advises the character on:
- Why this has happened
- How to resolve the conflict
Werewolves is a fun and enjoyable party game based on a game also known as Mafia. It was created in the USSR by Dimitry Davidoff in 1986, modeling a battle between an informed minority (the mafia) and an uninformed majority (the townspeople). Players are secretly assigned roles: either mafia, who know each other; or townspeople, who know only the number of mafia amongst them. The game has two phases – day and night.
In the game’s night phase the mafia covertly “murder” a townsperson. During the day phase, all of the surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated, or until the mafia outnumber the townspeople. A typical game starts with seven towns people and two Mafiosi.
The main skills the game aims to develop are:
- Team play
- Strategic though
- Social Skills
There are many variations of this game, which also incorporate other characters. These characters can include a healer to bring those killed by the ‘bad guys’ back to life, through to a little girl who can spy during the night.