Workbook Development

The workbooks were created to resemble comic books/activity books that children aged 9-11 would use recreationally. A range of age appropriate media was studied to gain an understanding of the typical content, activites, layout, fonts and colours etc.  The primary concern in the design of the workbooks was that the questionnaires used to collect the data should not resemble questionnaires, but rather they should be designed to look like quizzes or similar activities.

All workbooks feature a front cover and a user data section to gather the childrens names. Each of the workboooks are described in detail in the following sections.

Workbook One

The content of workbook one (and three) was mostly predetermined by the inclusion of the pre and post test questionnaires.  The content of workbook one is:

  • Activity 1 – Maze  
    • -Selected as a short and easy intro activity
  • Activity 2 – New Friends – MESSY
    • -Pre test data collection
    • -Designed to look like a puzzle/maze
    • -Children follow a line to guide Ben to Barny and answer questions as they go
  • Activity 3 – All packed and ready to go!
    • -A short activity used to break up the sequence of data collection so that the children are not faced with page after page of questions
  • Activity 4 – Which woodland animal are you? – CQS
    • -Pre test data collection
    • -Designed to look like a quiz – as seen in comics and young peoples magazines
    • -Children answer the questions and are then told that their results indicate that they are either a Badger, Fox or Deer. The results and animal    are chosen at random by the evaluation facilitator
  • Activity 5 – Yes or No  - Bryants Empathy Index
    • -Pre test data collection
    • -the Yes or  NO activity shows each question in a box with a cartoon graphic relevant to the question
    • -Yes or NO uses arrows to move the children from one box to the next, this is a simple technique that keeps the children motivated to follow  the arrows without becoming burdened by answering the 9 questions
  • Activity 6 – The Trip
    • -The trip is a comic strip activity in which the children are given half of the story of Tom being invited to go to camp
    • -Children are asked to complete the empty thought and speech bubbles and comic book squares
    • -The children also write out a postcard for Tom to send home
    • -The trip provides qualitative data on the children’s perceptions of going new places and meeting new people in the comic strip section
    • -The postcard provides qualitative data on the thoughts they would have about ‘home’ when the are away
  • Activity 7 – Wordsearch
    • -A wordsearch was included as the final activity so that any children who finished ahead of the other children would have something to do  while the rest of the class finished.

Workbook Two

Workbook two includes the EEQ – The Engagement Evaluation Questionnaire.  The EEQ collects data in the childrens engagement with the MIXER application.  The assessment of engagement is important as any change shown in the pre/post test data will be backed up by the EEQ data that shows that the children did interact with MIXER, understood the story line etc.

  • Activity 1 – Today I have…
    • -The children are asked to write a short paragraph about what they have done today
    • -Qualitative data about the children’s experience of either using MIXER or watching the video
  • Activity 2 – Who wins?
    • -Who wins? is a sticker activity in which children choose their 3 favourite characters from MIXER and place stickers (provided for each of the  11 characters) onto a winners podium to show who they liked first, second and third
  • Activity 3 – Roving Reporter
    • -Designed to assess the children’s comprehension of the MIXER application as asked by the camp reported who want to write a story about  Tom
  • Activity 4 – True or False
    • -Sticker activity
    • -Designed as a further check of the engagement with the application.
    • -The answer to some questions are true and some false, i.e. Tom wore yellow? (True) There was a circus clown in the MIXER camp? (false)
    • -Some of the questions are intended to gather the childs opinion of the events in the MIXER narrative, i.e. The red team was cheating? could  be correctly answered as true or false (the red team play with different rules but Tom initially thinks they are cheating)
  • Activity 5 – MIXER
    • -A 4 question activity about MIXER generally and how much they enjoyed it, would they want to use it again? etc.
    • -Duration on task is used as an assessment of engagement in this activity. Mixer actually takes around 10 minutes to complete. If the children answer 15,20  or 30 minutes this would show that they were not engaged and that the task seemed slow/they were bored.
  • Activity 6 – What do you think?
    • -This activity is used to evaluate the childrens engagement with the narrative and the delivery of the narrative in MIXER.
    • -The activity asks about the charachters, rules and roles from MIXER and also asks about the voices, text and ease of understanding of the  application as a whole
  • Activity 7 – iPad page
    • -The iPad page is designed to look like an iPad
    • -Designed to evaluate the interaction device – MIXER is controlled using an iPad
  • Activity 8 - Worsearch
    • -A wordsearch was included as the final activity so that any children who finished ahead of the other children would have something to do while the rest of the class finished.

Workbook Three

Similarly to workbook one the content of workbook three was predetermined by the pre/post test questionnaires. In this workbook the Messy was divided into 3 separate activities.

  • Activity 1 – New People, New Places – CQS
    • -Post test data collection
    • -Children are given a series of images of mobile phones and asked to text tom a number, 1 to 5, to tell him what they would do when making new friends
  • Activity 2 – The Epic Quiz – Messy 1
    • -Post test data collection
    • -Designed to resemble a quiz rather than a questionnaire
  • Activity 3 – Friends – Messy 2
    • -Post test data collection
  • Activity 4 – Think Fast – Bryant
    • -Post test data collection
    • -Think fast is a sticker activity
    • -Children are provided with YES and NO stickers to use to answer the questions
    • -The use of stickers was conceived from studying recreational sticker books. Children are familiar with and enjoy using stickers
  • Activty 5 – Maze Days – Messy 3
    • -Post test data collection
    • -Children are required to make their way through the maze to the end answering the questions as they go

Technical Development

The workbooks were developed using adobe Fireworks (the designers preference – photoshop could also be used), with a DPI of 300 so that the prints would be of good quality. Each page was also saved as a .jpg file. The pages were then combined into word documents (with all margins set to zero).