These define the character’s resistance to each of OCC’s emotions and how fast do they decay over time. Fortunately, these are already defined and you do not have to change them. You’ll only need to understand that a high threshold, for instance 5 for anger will cut emotions of type Anger that do not have at least a potential intensity of 5. Even if the emotion has a potential greater than 5, it will be experienced but with a lesser intensity. As example, if an emotion of anger is generated with potential 7 (potentially strong) it will create an emotion with intensity 2 (low/mild anger). So, do not be surprised if sometimes a character does not feel an expected emotion that should be triggered by an emotional reaction rules. This may be due to the emotion being cut off by the threshold. Remember that emotions are additionally influenced by mood, so for characters in bad mood it will be harder to experience positive emotions (because the potential will be lower, and the emotion is more likely to be cut off). An analogous effect occurs with characters in good mood.
You can see a summary of the bully’s emotional thresholds and decay rates bellow:
<EmotionalThreshold emotion=”Love” threshold=”3″ decay=”5″ />
<EmotionalThreshold emotion=”Hate” threshold=”3″ decay=”5″ />
<EmotionalThreshold emotion=”Hope” threshold=”1″ decay=”2″ />
<EmotionalThreshold emotion=”Fear” threshold=”5″ decay=”8″ />
<EmotionalThreshold emotion=”Disappointment” threshold=”2″ decay=”2″ />