Each deliverable produced by the eCUTE project is available to download below.
D2.1 – Preliminary Cultural Learning Interdisciplinary Framework
In D2.1, the key terms of relevance for eCUTE are defined, specifically ‘intercultural training’. The report also summarises intercultural differences in cognition, emotion, and behaviour and provides empirical evidence for variability in attention and perception, patterns of appraisal, and expression of emotion, for instance in face and gestures. The conceptualisation and operationalisation of the eCUTE framework are also presented. That is, cognitive, emotional, and behavioural dimensions of intercultural training are linked to the concepts of intercultural awareness, sensitivity, and communication and interaction competence.
An intercultural glossary in Annex I includes a collection of diverse viewpoints on awareness, sensitivity, and communication and interaction competence from writings by various authors, and highlights the differences between these concepts. In addition, Annex I provides an overview of some of the most common assessment tools of intercultural sensitivity that have been informative in the definition of the intercultural framework.
D2.2 – Cultural Learning Benchmarks
Download: D2.2 Cultural Learning Benchmarks (1177)
The aim of D2.2 is twofold. Firstly, to delineate cultural learning benchmarks for the eCUTE scenarios, MIXER for children and Traveller for young adults. These benchmarks will be based on the conceptualization of the project’s cultural learning interdisciplinary framework presented in the Deliverable 2.1. Secondly, to provide a concise overview of the agent architecture as it is used in eCUTE at this point of the project’s development. Furthermore, an attempt will be made to specify the cognitive and affective components which will be modeled within this architecture to make it suitable for the scenarios supporting intercultural learning.
D3.1 Behavioural Interface
Download:D3.1 Behavioural Interface (1185)
The purpose of D3.1 is to specify the range of behavioural inputs that synthetic characters will have to respond to. Since these agents are social beings, designing this interface requires attention to the social cues they need to be aware of when communicating both with each other and the user; these cues constitute the information that the behavioural interface must be able to convey.
D3.2 Use cases for synthetic cultures – Scenarios for Traveller and MIXER
The purpose of this document is to describe the scenarios that are being developed for eCute, both for primary school children (Mixer) and for young adults (Traveller). Based on this document, the other project partners should be able create an evaluation approach (WP7), design the interaction modalities (WP4), and implement the scenarios into the existing game (WP6) and agent architectures (WP5). While this document will contain some specifics about the scenarios, others will be further developed as part of a user-based design approach.
D4.1-Specification of Interaction Devices and Modalities
In D4.1 different interaction devices and modalities are specified for the suitability of interaction with culturally enhanced virtual characters. First we give an overview of input modalities with possible interaction devices and then describe selected interaction devices in more detail. Section 4 introduces prototypes and research results that were developed to identify appropriate interaction devices and input modalities.
Interaction by the virtual character is also needed, but in order to trigger realistic reactions to the user’s interaction, we describe additional research regarding culture-specific interaction between virtual characters in Section 5.
The last section provides a short conclusion on the introduced interaction devices and modalities and their potential especially in the context of the eCUTE.
D4.2 Implementation of Interaction Devices and Modalities
To accomplish the culture-specific learning scenarios of eCute, interfaces need to be developed that are suited for: interaction with a virtual environment and are intuitive to use for the target age groups. The eCute scenarios target two different end user groups: late primary-age children (9-11) and young adults (18-25). In deliverable 4.1, different interaction devices and modalities have been exploited according to their suitability for our purposes. In this document, the concrete interaction devices and modalities are described for both scenarios, as they were chosen to help education of cultural understanding and sensitivity.
D5.1 Culturally Sensitive Agent Architecture Specification
The purpose of D5.1 is to describe a conceptualization of an agent architecture that takes into account cultural differences found in human behaviour. Considerations on how culture affects cognition and behaviour are described, requirements for the creation of culturally sensitive agents are delineated and possible solutions on how to replicate specific cognitive processes for such cultural-sensitive agents are provided by proposing a generic agent based architecture for that aim.
The main goal of D5.1 is to introduce the essential concepts that enable the creation of such an agent architecture, taking into account the fact that its behaviour generation process is augmented using culture-relevant parameters.
D5.3 Report on Evaluation and Simulations with the Implemented Architecture
This document reports on the cognitive agent architecture that was developed in WP5, whose first specification was described in D5.1, and how it was enhanced and evaluated in the context of the two eCute showcases: MIXER and TRAVELLER.
D6.1 - Generic Integration Framework specification and Design
This deliverable describes the requirements and design specification of an integration framework that will be used in the project to develop two showcases for two age groups.
This document begins by giving an overview of the requirements and motivation for such an integration framework, we then briefly describe two existing frameworks which become the guideline for this new framework.
Based on the requirements and existing approaches we then come up with the proposed framework where we define different components to be integrated, how the communication between the components work and how they are connected using an integration entity.
This document should be read in conjunction with deliverable 2.1, 4.1 and 5.1, as it only describes the integration of components and the details of those components can be found in the above mentioned deliverables.
D7.1 - Overview of Assessment Approach and Evaluation Instruments
D7.1 provides a summary of the Transmedia Evaluation approach and instruments under development in work package 7.
The web report firstly provides an explanation of what Transmedia Evaluation involves, detailing the stages required to craft the evaluation experiences which characterise our unique evaluation approach.
This download is an overview of an online deliverable. The report contains a very brief overview of the content contained in the online deliverable which is available to view at http://www.ecute.eu/aaei
D7.2: Assessment and Evaluation Embedding Strategy and
The purpose of D7.2 is to describe the embedding strategy of the evaluation activities of the eCUTE project.
D7.2 should be read in conjunction with: D7.1 (a web report available at: www.ecute.eu/aaei)
Download: D8.1 Online Presence Overview (986)
D8.1 describes some of the requirements needed for the creation of the web presence for the eCute project. The main result of the deliverable is the development of a web site (web-based content management system) that would support the eCute team in its activities and help in achieving dissemination targets. This involves the production of web content and dissemination materials for the project.
D8.1 presents the design, content and technical considerations taken in achieving the team’s web site and presents a first prototype of the web presence for the project.
Download: D8.2 - Flyer (1007)
This flyer was created to promote the aims of the project and has been distributed at many events.
D8.3-Use and Dissemination Plan
D8.3 provides a plan of the use and dissemination activities within the eCUTE project. This is a working document and will continually be updated reflecting current and anticipated activity and focus in the project.
Download: D8.4 Teachers and Learner Workshop (932)
D8.4 describes the teachers’ workshops held at the University of Sunderland. It includes a description of each section of the workshop. The main result of this deliverable has shown that there is interest in the project and that once introduced to the project, interest in participation by schools has increased.
D8.4 should be read in conjunction with D7.1.